Tom Clancy's The Division Is Coming to the Tabletop as a Deeply Strategic TTRPG
The gritty world of Tom Clancy’s The Division will be adapted into a dice-based role-playing experience. A partnership has been formed to develop a tabletop RPG that explores the series' apocalyptic landscape. The project has been announced, with a funding drive planned to begin in April of 2026.
"This endeavor aims to deliver the franchise’s distinctive tension, tactical intensity, and memorable setting to the tabletop, providing fans a fresh avenue to engage with The Division through deep narrative and player-driven missions," states an official release.
Launch products are set to feature a beginner's box, essential manuals, a GM screen, miniatures, and several premium versions.
Delving Into The Division's Apocalyptic World
In this universe, a lethal pathogen known as Green Poison was released in New York City, sending the United States into chaos. As the pandemic escalates, civil order breaks down and hostile groups emerge, transforming the urban landscape into a battlefield. To preserve order, the government {activate|deploy] The Division, a covert network of undercover operatives. This is where the agents come in.
Development on the RPG has been underway for approximately three years, and it is reportedly complete. The upcoming crowdfunding effort will serve as a pre-launch sales platform to reach a broader audience, particularly in North America. Production will start right after the campaign, with deliveries expected for the latter part of 2026.
An Innovative Tactical System: The GRIS System
A preview at the game's rules confirms it uses d10s predominantly through its new GRIS system, encouraging a fast-paced and tactical style. Players use skills or traits to roll a handful of dice, usually from one to five d10s.
- Instead of adding results together, participants choose a single “resolution die” from the group.
- This dice is then compared against a target difficulty.
- Achieving a perfect 10 grants additional bonuses, such as extra damage or enhanced aid.
Combat Emphasize Tactical Placement and Situational Insight
Battles prioritize positioning and situational awareness, mirroring the source material. Factors like cover, elevation, or visibility directly influence dice rolls. This mechanic is designed to favor teamwork and smart positioning over raw numbers.
A Novel Health System
The way injuries is tracked adds a interesting narrative layer. Agents have a injury limit; sustaining too much damage reduces their effectiveness by lowering the number of d10s.
- At zero health, an operative is downed, but they’re not unconscious.
- They may still move and take limited actions, simulating the last stand seen in many shooter games.
- Any player knocked down must roll on a injury chart, potentially gaining persistent effects like trauma or mobility-impairing wounds.
An Introductory Adventure
A publicly available Quickstart Guide is promised soon. It contains a pre-made starting adventure titled Ashes of Murray Hill. In this scenario, players lead the hunt for a lost doctor squad and must thwart an assault by the notorious Rikers gang, who have taken over that Manhattan district. More specifics and the full range of offerings are expected to be unveiled closer to the Kickstarter start date.